asm
  ld sp,$6FFF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"

dim eee as uinteger at $6010
dim seed as uinteger at $6012
dim ee0 as uinteger at $6014
dim ee1 as uinteger at $6016
dim ee2 as uinteger at $6018
dim ee3 as uinteger at $601A
dim ex0 as uinteger at $601C
dim ey0 as uinteger at $601E

'- scroll 000..07F
'- chr/att 080..3FF

sub ladybugscroll(tpo3 as uinteger,tvl3 as ubyte):
  poke $D000+tpo3,tvl3
  end sub

sub ladybugputsprite(tly2 as uinteger,txp2 as ubyte,typ2 as ubyte,tid2 as ubyte,tat2 as ubyte):
  end sub

sub ladybugputchar(txp1 as uinteger,typ1 as uinteger,tch1 as ubyte,tat1 as ubyte):
  poke $D080+txp1*32+typ1 bxor 31,tch1
  poke $D480+txp1*32+typ1 bxor 31,tat1
  end sub

for ee0=0 to 31
  for ee1=0 to 23
    ee2=seed:seed=smsrnd(seed)
    ee2=seed:seed=smsrnd(seed)
    ladybugputchar(ee1,ee0,seed band 3,ee2 band %00000111)
    next:next

for ee0=0 to 15
  for ee1=0 to 15
    ladybugputchar(ee1+7,ee0+14,ee0*16+ee1,0)
    next:next

eee=0:ex0=8:ey0=8
do

ladybugputchar(1,2,48+((int(eee/10000)) mod 10),0)
ladybugputchar(2,2,48+((int(eee/1000)) mod 10),0)
ladybugputchar(3,2,48+((int(eee/100)) mod 10),0)
ladybugputchar(4,2,48+((int(eee/10)) mod 10),0)
ladybugputchar(5,2,48+(eee mod 10),0)

ee0=peek($9000) bxor $FF
ladybugputchar(3,4,48+((int(ee0/100)) mod 10),0)
ladybugputchar(4,4,48+((int(ee0/10)) mod 10),0)
ladybugputchar(5,4,48+(ee0 mod 10),0)

ex0=ex0+((ee0 band 4)/4)-((ee0 band 1)/1)
ey0=ey0+((ee0 band 2)/2)-((ee0 band 8)/8)
ladybugputchar(ex0,ey0,eee band 127,0)

ee0=peek($9001) bxor $FF
ladybugputchar(3,5,48+((int(ee0/100)) mod 10),0)
ladybugputchar(4,5,48+((int(ee0/10)) mod 10),0)
ladybugputchar(5,5,48+(ee0 mod 10),0)

ee0=peek($9002) bxor $FF
ladybugputchar(3,6,48+((int(ee0/100)) mod 10),0)
ladybugputchar(4,6,48+((int(ee0/10)) mod 10),0)
ladybugputchar(5,6,48+(ee0 mod 10),0)

ee0=peek($9003) bxor $FF
ladybugputchar(3,7,48+((int(ee0/100)) mod 10),0)
ladybugputchar(4,7,48+((int(ee0/10)) mod 10),0)
ladybugputchar(5,7,48+(ee0 mod 10),0)

eee=eee+1
loop




do:loop

for eee=$080 to $3FF 
  ee2=seed:seed=smsrnd(seed)
  ee2=seed:seed=smsrnd(seed)
  poke $D000+eee,seed
  poke $D400+eee,ee2
  pacmandelay(10000)
  next

do:loop




for eee=$080 to $3FF 
  ee2=seed:seed=smsrnd(seed)
  ee2=seed:seed=smsrnd(seed)
  poke $D000+eee,seed
  poke $D400+eee,ee2
  pacmandelay(10000)
  next

do:loop


do

for eee=$7000 to $73FF '- sprite
  seed=smsrnd(seed)
  poke eee,seed
  next

for eee=$D000 to $D7FF
  seed=smsrnd(seed)
  poke eee,seed
  next

loop


'static ADDRESS_MAP_START( ladybug_map, AS_PROGRAM, 8, ladybug_state )
'AM_RANGE(0x0000, 0x5fff) AM_ROM
'AM_RANGE(0x6000, 0x6fff) AM_RAM
'AM_RANGE(0x7000, 0x73ff) AM_WRITEONLY AM_SHARE("spriteram")
'AM_RANGE(0x8000, 0x8fff) AM_READNOP
'AM_RANGE(0x9000, 0x9000) AM_READ_PORT("IN0")
'AM_RANGE(0x9001, 0x9001) AM_READ_PORT("IN1")
'AM_RANGE(0x9002, 0x9002) AM_READ_PORT("DSW0")
'AM_RANGE(0x9003, 0x9003) AM_READ_PORT("DSW1")
'AM_RANGE(0xa000, 0xa000) AM_WRITE(ladybug_flipscreen_w)
'AM_RANGE(0xb000, 0xbfff) AM_DEVWRITE("sn1", sn76489_device, write)
'AM_RANGE(0xc000, 0xcfff) AM_DEVWRITE("sn2", sn76489_device, write)
'AM_RANGE(0xd000, 0xd3ff) AM_RAM_WRITE(ladybug_videoram_w) AM_SHARE("videoram")
'AM_RANGE(0xd400, 0xd7ff) AM_RAM_WRITE(ladybug_colorram_w) AM_SHARE("colorram")
'AM_RANGE(0xe000, 0xe000) AM_READ_PORT("IN2")
'ADDRESS_MAP_END






'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($8400+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'

